Jul 30, 2013

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Megaman Unlimited: Ode Of A Mega Fan

Megaman Unlimited: Ode Of A Mega Fan

MegaPhilX talks about taking on Capcom’s beloved flagship franchise to create Megaman Unlimited.

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Jul 6, 2013

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Cosmic Horror in 16-Bits

Cosmic Horror in 16-Bits

Check out this interview with Bill Stiernberg of Zeboyd Games as he talks about bringing the Penny Arcade Adventures to the retro feel of the 16-bit SNES era.

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May 28, 2013

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Playing with Pixels: Discussing the Allure of Pixel Art

Playing with Pixels: Discussing the Allure of Pixel Art

Andy Schatz and Anna Anthropy talk about the visual design of their games, and the allure of pixel art.

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Apr 25, 2013

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Looking Through a Window into the Non-iOS Mobile Marketplace

Looking Through a Window into the Non-iOS Mobile Marketplace

As Android surpasses iOS as the leading mobile OS, what does the landscape of mobile development look like beyond Apple's house of brushed steel?

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Feb 21, 2013

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Learning To Listen To Our Hearts At Global Game Jam 13

Learning To Listen To Our Hearts At Global Game Jam 13

 

Did you know that during the last weekend of January, over 3,000 video games were created? Did you know that these games were being built in over 60 countries? And did you know that over 13,000 individuals designed, wrote, programmed, and finished these games in a measly 48 hours?

 

From Friday to Sunday, these feats of game-making were accomplished as part of Global Game Jam 2013.

 

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Jan 4, 2013

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Full Indie and Half Crazy: The Team Behind Full Indie Talks

Full Indie and Half Crazy: The Team Behind Full Indie Talks

Vivid Gamer Exclusive: The team behind Full Indie talks about why it's good to be optimistic about game development in Vancouver.

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