Preview – Adventurezator: When Pigs Fly
When I first saw the title for this game, I really didn’t know what to expect. Is it game about some kind of robot-adventurer in the search of the mysterious flying pigs? Not at all, unless you want it to be! That’s right! Adventurezator: When Pigs Fly is an adventure creator! You can create your own point-and-click adventures in this quirky game from Pigasus Games. Adventurezator is in Early Access so I got a chance to play around to see what Pigasus has in store for us.
When you reach the main menu, you have three main choices: Quickie, Campaign, and Sandbox mode. Quickie is a quick play mode where you can jump into a pre-loaded area map or any of your custom maps. The Campaign mode is the main narrative for the game, but is also a great way to sample the mechanics of the gameplay. And the Sandbox mode is the bread and butter of the game where you can create as many point-and-click adventures as you want. Pigasus Games have created a good amount of content for an early build, showing off a few levels available which serve as a basic tutorial for the game. Adventurezator‘s main story revolves around a human-turned pig that must solve puzzles to get his humanity back. The game plays as a third-person top view game with 3D models, so there will be a lot of camera work in terms of navigating the puzzles.
As is usual in point-and-click adventures, you must pick up items and use them to interact with other objects in the environment to progress. For instance, you can pick up an human limb and equip it as a weapon to attack a squirrel that could be devastating the town. Odd things like that are possible in this game. What is unfortunate about the item system is that you literally have to pick the item out of your inventory and choose what you want to do with, instead of maybe hovering over an object with your cursor and clicking any available actions. It makes the puzzles a lot longer than they should be, and it doesn’t help that there is cap to how many items you can carry.
After getting acquainted with the gameplay mechanics in the campaign, I jumped into Sandbox mode. This is probably the most user friendly creator mode that I’ve seen for games as complex as point-and-click adventures. When entering Sandbox mode, you can choose to create your own levels, characters, campaigns, and cutscenes. The level creator is quite simple. You can choose between items ranging from houses to small tiny flowers. Each item is categorize under various tabs which make it easy to find whatever you made need to set up the objectives. The only odd thing is that when you plop down items on the level, they don’t quite stay put. For instance, I added fountains in this small area and when I was about to drop a house close to it, one of the fountains went flying and landed elsewhere on the map. Incidents like this can make it difficult to carefully place items on the map. What was awesome about the level editor, was the dialogue map that allowed all the characters and their connection with each other. I didn’t try to much of this feature, but it looks promising for some complex conversations.
The character creator is pretty self-explanatory. In the early access build, you can choose to create a human, orc, pigman, or dwarf character. In the level editor, you can decide which ones are NPCs or controllable ones. There were pets in the character creator as well, but they were not available. There is a good amount of customization for the characters, but it’s not quite enough with the many possible adventures that you can make. For instance, at the moment you can swap out the hats, faces, torso apparel, pants, and gender. Granted the array of items is quite varied, but more would be great.
Campaign creator is the newest mode to be implements and it is really quite simple. Like the overworld in most games, you can create your own in campaign mode. As long as you have playable levels, you can add them to the overworld and draw paths so that the person playing your adventure will have to play certain levels in order. You can also add awesome art to use as backdrop for the overworld, or use the sample ones like the forests from the main campaign mode.
Lastly there is the cutscene editor which players can make use of in between their levels. Having had experience in video editing tools, this cutscene editor is super easy to use. You can literally drop whatever image or backdrop you want and just alter the duration on the timeline to build your cutscene. You can also use speech bubbles, video filters, and music if you want. This editor is probably the most customizable one since you can import your own images and sounds.
Adventurezator: When Pigs Fly is definitely a huge game with many possibilities, but it’s still quite intimidating for users who are looking for an easy adventure creator. The game aims to have a official launch this winter or winter 2015 depending on the feedback, but the game is discounted now for $15 being on Early Access. Pigasus Games has created a good base for the game, so it’ll be interesting to see what they do with the community feedback from here on out.
[Source: Pigasus Games]