Jun 17, 2013

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Class of Heroes II 102: Quests, Dungeons, And Alchemy!

Class of Heroes II 102: Quests, Dungeons, And Alchemy!

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Class is now in session at Class of Heroes II. We at Vivid Gamer present to you the second in a series of gameplay blogs for the latest JRPG dungeon crawler for the PSP/Vita. Due to an unfortunate mishap of getting lost in one of the dungeons, we had to combine lessons 102 and 103. Today’s lessons will cover the basics of quests and exploring the dungeons as well as the purpose of alchemy.

Our new students have been enrolled and our party is all prepared to experience the main purpose of Crostini Academy: adventures. We learned during the last lesson that when you want to accept a quest, the library is the place to go. Right now, there are only a few quests available for us to take on. Some quests are as simple as finding an friend or opponent within the dungeons whereas others require you to collect items that are dropped from enemies or sold in stores. And yes, this was covered a bit in the last lesson. I know, I know. But a refresher never hurts, right?

With all the different quests there are, you are sure to find a type that you don’t mind completing and some that you will dread. You don’t net just items or gold rewards for completing a quest. You also get a nice sized boost to your affinity, which is needed to unleash some group abilities in battle. And don’t worry if you think you’ll run out of quests to complete. There are a few that you can do over and over.

As you complete quests, you will unlock more and more. It should be advised, however, that completing some quests will cause others to become unfinishable. Saving often and in multiple files is what all the teachers recommend. And they’re smart so it’s best to listen to them on this! Quests are not just available at Crostini Academy. In fact, each of the other sister academies have their own set of quests for you to take on.

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Now that we know how quests work, it might be best to take some time to get acquainted with the dungeons. Those who played the first Class of Heroes might recall how each dungeon was notorious for reusing the same set of dungeon maps no matter if it was the first dungeon you visited or the ones from the end-game even though the maps were randomized each time you’d enter the dungeon. In Class of Heroes 2, each dungeon has their own set of maps.

Sure, this means that things will be a bit easier to navigate. Especially once you get the map all filled out. But that doesn’t mean the dungeons will be easy on you. Enemies lurk all around and there are trap panels (ones that electrocute and anti-magic ones) scattered about. Do you see those treasure chests, crossed swords, and red question marks off in the horizon? Those can be worth checking out. Treasure chests have the possibility of being booby trapped and can inflict some pain if you don’t disarm them. They also tend to hold some valuable items and gold. Crossed swords ensure a battle against a randomized group of enemies. Enemies that could possibly drop gold, items, and a good deal of experience. The red question marks are key to completing quests that need you to fight a certain foe. Most likely, you will barely get by on your first attempt unless you put a lot of focus on increasing your party’s levels.

So, you’ve scoured the entire dungeon to collect all of those Monster Bloods needed by Giorgio and defeated that eight-headed lizard that was about to make another student its lunch. Now it’s time to head back to Crostini Academy and turn in these quests. But that is a long trek back to the school and your classmates are looking a bit banged up. Luckily, you see a purple ball floating in mid-air. This will let us warp back to the school without worrying about encountering any deadly monsters. Also, it serves as a handy little trash bin of sorts as you can store items here that you might not need at the time.

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Once we are back at the Academy, it’s time to turn in those quests and then check out how alchemy works. Turning in the quests is as simple as returning to the location of the quest giver and reporting in. After turning in the last completed quest, we decide to take a trip to the laboratory to see about alchemizing some of the materials we gained during our dungeon trip. If you’re lucky, you got enough of each thing needed to create a weapon or even upgrade one you’re currently using.

Though you can try to figure out what is needed by trial and error, purchasing alchemy recipes are always a good way to go. It can save the trouble of not knowing what is needed or if you need more of an item. Forgetful minds such as myself will be glad to learn that all recipes you discover are recorded in an alchemy book. Never again will you need to second guess how many pieces of lint you need to go along with the torn gym trousers to make a pair of jersey bottoms. Or how much it cost to do the process. You heard right. To alchemize anything, it will cost a small fee. Depending on the cost, you can likely gather which items are better.

Let’s try out a recipe and see just how simple it is to alchemize! First, we cross reference our bags with the alchemy book to see what we can whip up. It looks like we can make a rapier with the broken rapier and four iron scraps we got. Nice! We just select the materials and it will automatically add the cost which is 24 gold. Press the Start button and viola! We have a fully functional rapier at our disposal. We could boost its strength if we had a whetstone and more of the iron scraps. If you’re lacking materials for something and have an item you’re not going to use, you can always desynthesize it to get the materials.

Oh, dear… I hear the bell ringing in the background. Class must be over for the day. I hope you learned quite a bit about quests, dungeons, and alchemy. Be sure to be on the look out for the wrap-up of our Class of Heroes 2 lessons which happens to be the full review of the game. Until then, make sure you got the shiniest apple to give the teacher. I hear she prefers the Red Delicious ones.