Aug 6, 2012

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Diablo III Review

Diablo III Review

Diablo III has been out for nearly two months now. Blizzard’s latest installment in the Diablo series has proven to be popular, breaking presale records and selling over 3.5 million copies within the first 24 hours. With how long the title has been in development, one can wonder just how polished this entry is.

Diablo III follows the basic storyline of a band of characters teaming up to defeat the evil final boss whose goal is to take over the world. Along the way, you take on other lesser enemies while completing quests. The story does have you traveling to quite a number of different locations, from New Tristam to the heavens.

The gameplay element of Diablo III might not be ground-breaking. However, the familiar feel to it is sure to be fine with players. In exchange for the systems seen in most role-playing games, Blizzard puts a good deal of focus on the action part. By taking away from the role-playing aspect, we are given less clutter. Each of the five characters you can choose has their own unique set of skills to unlock. With each skill, there are a set of runes for each skill that can add an extra effect or boost the effect on it. You are not able to use all the skills at one time; however, you can set up your key bindings to set the skills you prefer to use most. Rarely will you need to rely on potions as enemies drop health orbs whose effects are boosted by certain properties on equipable items.

 

 

Getting into the weapon and armor properties, you will notice that at least 90% of the items dropped and/or bought from the auction house have an unique combination of properties. Certain properties are restricted to one class. An example would be a property that boosts the amount of damage that the skill Poison Dart deals. Poison Dart is only available for the Witch Doctor class to use.

While the odds of truly finding a piece of equipment that will be the best one for your character during a run can be kind of slim, Blizzard incorporated both a gold-based auction house and a real money auction house. Both are great for finding the equipment to help you get an edge against any elite monsters and mobs. My personal feelings is that while I liked using the gold-based auction house, I had my reservations for the real-money one. The limit that is set for how much you can sell an item for is $250 and you can be sure to find some people selling and even buying items priced that high. I know that this auction house was placed in the game to combat the third-party gold farmers who spam the general chat with their ads. However, I feel uneasy to spend much more past the initial $60 I paid for this title.