Jun 7, 2012

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E3 2012: The Last of Us Uses Ambient Lighting and Crafting for Effect

E3 2012: The Last of Us Uses Ambient Lighting and Crafting for Effect

In terms of graphical fidelity and pure tension, The Last of Us is one of E3 2012′s stunners. Developer Naughty Dog may have wowed PS3 owners with Uncharted, but you’d be remiss in thinking they’re relying on the same old tricks.

For starters, much of the world portrayed in The Last of Us is without electricity. In this post-apocalyptic wasteland, players will have to rely on cascading light from the sun and soft shadows, both for protection and as cues that can betray enemy movements in a tense situation. The tension and anxiety that permeates the game will also give players a good reason to scavenge for objects like scrap metal and rubber. While details are still scarce, Naughty Dog has confirmed that a crafting system is in place to give thorough players an upper hand in acquiring the basic tools of survival.

Stay tuned to Vivid Gamer for more on The Last of Us, including our eventual review.