Jun 7, 2012

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E3 2012: The Economy of PlayStation All-Stars

E3 2012: The Economy of PlayStation All-Stars

You’d be excused for thinking PlayStation All-Stars Battle Royale is a direct rip-off of Super Smash Bros. Brawl. In fact, it comes pretty damn close. However, the unique fighting mechanics and risk-reward gameplay of PlayStation All-Stars might help carve a niche for this undeniably samey crossover brawler.

As SuperBot Entertainment’s Omar Kendall describes, it all comes down to the economy of Super attacks. After all, smacking around your opponents only serves to build AP for unleashing one of three leveled Supers. Gameplay demos have shown truly impressive effects for Level 3 Supers, which are often based in the character’s lore. For example, Nathan Drake’s Level 3 Super turns all opponents into the zombified monstrosities from Uncharted: Drake’s Fortune. With Eddy’s Golden Gun in hand, it’s cakewalk for Drake to pick off his undead opposition one by one. In a similarly narrative-fueled manner, Big Daddy’s Level 3 Super floods the entire stage and largely immobilizes his enemies, who must attempt to swim out of Big Daddy’s reach.

Unfortunately, these devastating attacks take time to build, so maximizing their effectiveness during the brief window in which they’re active is extremely important. On the flip side, Level 1 Supers unleash one-off attacks more technical in nature. Compared to the Level 3 Supers, these Level 1 beauties take very little time to charge and, in the hands of a skilled player, can be executed in fairly rapid succession. However, more skill is required to nail the timing and make sure your attack doesn’t miss a crucial tactical window.

If PlayStation All-Stars can successfully walk the line between wild party fun and serious technical depth, it stands to make a lot of PS3 and Vita gamers happy this holiday season. Stay tuned to Vivid Gamer for more on this highly-anticipated title.