May 18, 2012

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Sly Cooper Sneaks on to Vita, but can He Save It?

Sly Cooper Sneaks on to Vita, but can He Save It?

For PlayStation faithful and nostalgic gamers alike, Sly Cooper: Thieves in Time represents a return to form for a brand whose character-driven platformers fueled immense success for its second console. This Fall, Sly Cooper will once again get the chance to define a platform, but the situation is far more dire.

Earlier today, President and CEO of Sanzaru Games Glen Egan announced via the official PlayStation Blog that Sly Cooper: Thieves in Time will release for both the PlayStation 3 and PlayStation Vita, a reality that before now was only wished for by fans and Vita owners. A shared Trophy set and cloud saving will allow players to jump back and forth between each game, at home and on the go, for maximum time with their favorite raccoon. For the Vita, whose sales and game supply are dropping fast, there could be no greater boon. Cross-game compatibility was one of the system’s selling points in the early months of marketing, and so far only one game – MLB 12 The Show - has managed to achieve this in any meaningful capacity. New intellectual properties and franchise sequels are coming later this year, but an immediate suture is needed to stem the flow from Vita’s bleeding wound. Hardware and software sales in Japan reach an all-time low with every week that passes, and initially strong sales in North America have begun to slide.

Without a strong and consistent lineup of games, Vita is destined to fail. The early promises fulfilled by a strong lineup of launch titles must give way to continued innovation or, at the very least, compelling experiences. Sly Cooper: Thieves in Time represents a beloved franchise and character, and could be Sony’s best hope for both making do on their cross-game promises and saving the Vita from its current downward spiral.

Stay tuned to Vivid Gamer for more on Sly Cooper: Thieves in Time, including our eventual review.