Bioware: “Multiplayer Not Necessary for Mass Effect 3′s Perfect Ending”
Since Bioware’s announcement of the inclusion of multiplayer in Mass Effect 3, fans have understandably been a little upset. Since it’s release yesterday, quite a fervor has been made over fans confused on the multiplayer impact regarding the single-player campaign. Mass Effect 3′s Galactic Readiness stays at 50% if you choose not to play the multiplayer or the iOS game, Infiltrator.
Bioware’s Jarrett Lee has since clarified exactly what determines the ending players get and the relation between Galactic Readiness and the single-player’s “perfect ending.” Lee said, “You do NOT have to play multiplayer to get the best single-player endings.” To further clarify things, Lee stated:
Your ending(s) are determined by your “Effective Military Strength” (let’s call it EMS for now) bar. Focus on that bar – that is your indicator of how well you will do in the end-game.
You can maximize your EMS just by collecting War Assets in the single-player game. There is a certain threshhold of these you would need to exceed (I can’t get too specific) but I can tell you there are MORE than the required amount that can be gathered in the single-player campaign.
“Galactic Readiness” is a modifier you can improve by playing multiplayer. That is to say, if you play a lot of multiplayer, you will need less War Assets from single-player to fill up your EMS bar (ie it will balance out the requirements to account for you playing in both modes). Single-player game play does not impact that bar.
EMS = success. EMS can be maximized via collecting war assets alone, even if your Galactic Readiness is 50%.
Mass Effect 3 released yesterday for PC, PlayStation 3 and the Xbox 360. It’s since soared to great heights sitting with a 94 on Metacritic.