Feb 7, 2012

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New The Last Of Us Details Out

New The Last Of Us Details Out

The Last of Us, the latest project by developer Naughty Dog, has been shrouded by mystery since the announcement of its existence last year. Game Informer’s March cover story aims to shed some light on the new venture by the developers of the Uncharted series. Luckily, the folk at Gamingeverything have gotten their hands on a copy of the issue and are willing to share some insight on what they found out about the new game.

•  The Naughty Dog team looked at their favorite films like Road to Perdition and True Grit

•  Combat is inspired by Anton Chigurh’s intense gun battle with Llewelyn Moss (No Country for Old Men)

•  Movie had little music and sometimes no dialogue for long stretches of time

•  Movie uses ambient noise, like exhausted breathing and booming guns

•  The team is going for as much tension as possible in place of a non-stop action thrill ride

•  Since there are limited resources, Joel won’t be running around blasting a machine gun

•  One bullet can kill in this world

•  This lethality affects enemy decisions

•  Naughty Dog has decided against co-op play

•  When Joel pulls out a gun and kills an enemy, the others will hide or try to flank his position

•  Enemies will come right at Joel is they notice he only has a melee weapon

•  Naughty Dog calls the AI system “Balance of Power”

•  This system always adapts and dynamically changes as enemies and Joel trade off the upper hand

•  The team is adding emotion and personality to the enemies alongside the advanced AI

•  Enemies get angry when a friend dies, they warn each other of danger, and they’re scared when they’ve lost the upper hand

•  Can’t just hide and wait for your health to recharge

•  Since there is persistent health, you’ll have to use a health pack to repair damage and budget enough time to apply it

When speaking to Naughty Dog Director, Bruce Straley, on an online component for the game he stated,

“We’re going to have some sort of online component. We’re working on a bunch of ideas, but we haven’t nailed anything down. We definitely know it’s going to be awesome.”

Mr. Straley, when asked about a sequel to the game, said,

“We only think about one game at a time.”

Neil Drukmann, the creative editor for The Last of Us, added,

“The story is self-contained. The story stands on its own. We don’t end on a cliffhanger. The characters and the journey they go through ends with the story.”

Are you more excited about Naughty Dog’s upcoming survival-horror title after hearing the new details? Sound off in the comments section below.

To find out more information about The Last of Us, check out the March issue of Game Informer.

[GT Side Mission]