Oct 20, 2011

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Arkham City’s First 3 Hours: A Disappointing Start

After playing through the first three or so hours of Batman: Arkham City, which amounts to five chapters (plus two from the Catwoman DLC), I have to say that I’m impressed, but worried about the direction the game is going. A few things have me concerned at this point: the combat is far too similar to Arkham Asylum, the use of the detective mode is just as limited, enemies take too long to die, and the Catwoman portions of the game have yet to add any substance to the story.

I’ve played through Arkham Asylum a few times, so when I fired up Arkham City, I already knew what I was doing. The first thing that bothered me is the game opens with a Catwoman scene (if you download the DLC prior to starting up the game). If you don’t, the game simply starts with Bruce Wayne being tortured by Hugo Strange.  The opening scene with Bruce Wayne is great, but is sullied by the Catwoman opening, which is a completely useless two-minute scene. About ten minutes later, you are tasked with saving Catwoman (who gets captured in the opening scene). The level in which you save Catwoman works just fine without her opening scene. If Rocksteady really wanted that scene in the game, why not simply place it as a flashback once Batman finds her being held captive by Two Face? The portion of the game where you play as Catwoman adds nothing to the combat, either, and this fact is exacerbated later on in the game.

First 10 Minutes of Arkham City

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Aside form the annoying beginning, the game starts off great and very cinematically. You are immediately placed into this world of chaos, filled with Batman’s greatest enemies. Right off the bat (no pun intended), you meet the Penguin, Two Face, the Joker, and Bane (if you can find him). You don’t have to fight any of these characters yet, but that’s just right. Just like in the comics or animated series, you rarely engage in combat with these villains, and that’s because Batman is much more powerful than they are. So the way Rocksteady set up these first few levels is perfect. Instead, you spend most of your time fighting their “minions.” However, these guys seem to all have an iron jaw.

The combat is just the same as Arkham Asylum, at least how I remember it. There’s a button allocated for punching, countering, and using your gadgets. The combat is fluid, and the new animations make Batman look like even more of a badass, but for the most part the combat remains the same from the original. You bounce around from enemy to enemy, punching or kicking using one button to attack and counter. Once you get a multiplier up high enough, you get to use special take-down moves. The first move you get will allow you to instantly take someone down, but as you level up, the other special moves seem to all be about crowd control. In AC, the enemies seem to always get up, even after Batman hits them with something they shouldn’t be able to recover from. This makes every battle last a bit too long, especially since these guys are just random thugs.

Batman is supposed to be powerful, and the combat system emphasizes this. So my question is, if he is so powerful, why are these enemies constantly recovering from his attacks? So far the combat is easy; I haven’t died from enemy encounters, which makes these extended fights a little boring. Even after leveling up quite a bit, I have yet to get another good special combo to use. In Arkham Asylum, the fighting eventually became tedious, as you watched Batman do all this cool stuff from only two buttons. The enemies do seem more aggressive this time around, and less like Assassin’s Creed characters, where they sit and wait for their turn to strike, but this means ground takedowns aren’t that useful. The animation for this takes too long, which means you rarely get an opportunity to finish off a stunned enemy.  The combat feels too similar to have these enemies constantly getting back up, so I’m hoping I’ll be able to upgrade my combat moves even further as the game progresses; however, that doesn’t look to be the case.

The open environment is excellent, and very much welcomed; I found myself exploring the chaotic city quite a bit. The Riddler’s trophies and hidden riddles are back, but this time it’s a bit more annoying to collect them. You do eventually have to save hostages using some of the riddles, which is nice, but unless collecting these trophies and solving the riddles is required to save the hostages, than there’s no point (withing the context of the game itself) in collecting these items. With this open environment I would have liked there to be more going on in the world itself. Most of the story-specific levels take place inside buildings, while the side missions occasionally take place outside. I don’t mind this too much, but it does seem like a wasted opportunity.

The story itself is along the lines of Batman Begins, in which you are trying to save Gotham. It works well, but is brought down by the Catwoman portions. These scenes appear in the middle of the story, and thus far have yet to add anything to the story arc. My only potential concern with the story is in having too many villains show up just to make sure they make it into the game. So far that hasn’t been the case, although there have been some enemies who appear only as side missions.

The story is one of the only things keeping me interested in the game. The environment helps with that as well. That said, after hearing so much about Catwoman and the combat system, I’m disappointed by both. I’m concerned that the combat won’t change enough as I continue playing. The detective parts of the game haven’t changed from Arkham Asylum either, and are limited to specific scenes. If that remains the same, it will be another lost opportunity to improve from the original. That said, if the story ends better than the first one, than I’ll be happy. However, as of right now, everything seems to be too similar to Arkham Asylum, which overshadows all the sequel’s improvements.

Stay tuned for Vivid Gamer’s full review of Batman: Arkham City, and for your chance to win a copy of the game, along with a Batman figurine.

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About Eric Galaviz

Currently playing Battlefield 3 and Batman: Arkham City you can follow me on twitter @theherp80 that's also my Xbox Live and PSN Name if you want to hit me up on there feel free. And of course Facebook

  1. Kyle Prahl says:

    Wow. Easily the most negative opinion I’ve yet heard of the game. Interesting, given that most have said the combat seems more varied and empowering this time around.

    • Eric Galaviz says:

      well like i said, this is based off the first few hrs though i have unlocked a lot of special moves and they’ve all been crowd control moves. If you watch the video above and watch AA vids, its basically the same. I really don’t feel like it empowers you more than AA. But that could change as i continue to level up. The variation in combat so far is in the animations. But i also wanted to point out that I’m enjoying the game, just not as much as other ppl i guess lol.

  2. I totally agree with your rather negative view on the game. I have played a few hours now, and I am not sure that I can bring myself to play it for much longer. I loved the controls in Arkham Asylum, but they seem to be a bit clunky in Arkham City. The playable area – the city – is quite small, but it is stuffed with content. So much content in such a small area makes it feel very unreal to me, like a bad movie setting or something. It doesn’t feel at all like you are the black warrior in a big alive city. It feels like you are running around in a stupid costume in a setting – sadly. These words come from a guy who loved Arkham Asylum – mind you! I don’t think I’ll finish the game.

  3. Some good points made. Overall I feel that City is very much inferior to Asylum. I have no problem with the controls or anything like that. I am more dissappointed with the makers feeling the need to fil the game with as many bad guys as they can possibly cram in. This isn’t entirely bad. The hunt for the penguin in the iceberg lounge was greatand the addition of solomon grundy as a monstrous boss was awesome. Mr Freeze was also a great battle and so were the encounters with Ra’s al gul and Clayface. But think of all the others.
    Bane – What a waste of one of Batmans most dangerous foes. One of the only vilains who can actually physiacally compete with Batman was locked up before an encounter could unfold.
    Killer Croc – In Asylum Croc was badass. In City he gets a ten second cameo in a sewer. Another waste.
    Madhatter – I enjoyed the Mad hatter level but there was no build up to it and after it was over it was just that.. OVER
    Twoface. I have only played out the batman portion of the game but I thought Twoface was another great waster, especially since he was the first villain you had to really go up against!
    Azrael – The less said the better. Did we really need this pathetic side mission?
    Zsasz – Same as above.
    Arkham Thugs – It got very tedious using the same moves over and over again on thugs that seemed to reappear as soon as you closed a door!
    Scarecrow! – One of the best bits in asylum were the scarecrow nightmare levels and not only were these abscent but so was scarecrow himself! At the end of asylum you clearly see scarecrows hand emerge from the water to grab the Titan (Or Croc and Bane depending on the difficulty) yet he didn’t even have a cameo.
    Overall it was like a TNA wrestling PPV. Lots of good ideas crammed into a slot that was simply not big enough. Next time remember that sometimes less is considerably more!

    • Eric Galaviz says:

      I agree, there are parts i disliked about Arkham Asylum but AC really doesn’t live up to the expectations and in some ways isn’t as good as AA.

  4. Eric youre right about EVERYTHING dude, catwoman missions arent just out of place…theyre BAD and utterly pointless. Shame on the person who buys the game used and actually PAYS to download that pointless crap. As for the rest ive seen other people say the same thing:

    - combats the exact same; repetitive and boring

    - side missions are dull as dishwater

    - riddler trophies are only for people with nothing better to do with their time

    - once the main stories over……ITS OVER.

    an overall fun yet VERY familiar and little improved 3 day rental at best

    • Eric Galaviz says:

      Yeah i think many people get lost in the fact that you are playing batman and can’t see some of the issues with it. Yes the open environment is nice, but there’s not much to do other than quests that send you around this relatively small area. I mean really, it’s not even the size of one city/island in GTA. Once the game is over, there really isn’t much to go back for. I really hate how they use the riddler and tie his mission to collecting all of the trophies. Yes it rewards those people who do that, but that’s a very small percent of people who are willing to collect all 400 or whatever it is.

      • Yep totally agree, I also feel really cheated that the game has the challenge maps to keep people playing yet ALL of them are locked until you collect more and more riddler trophies. Even though I spent alot of time collecting the trophies by the end of the story i’d only unlocked like 6 of the maps out of the 30 or so available.

        So even though your game has no multiplayer and once the story is done theres nothing else to do you HAVE the challenge maps but you keep them all locked unless I waste my time looking in every corner of the city for trophies!?!?!!?!?

        That to me is just plain unfair and dumb game design. So many maps that so many people wont ever get to play.

        Gonna need ALOT of improvement to even get Arkham 3 on my radar now.

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