Oct 7, 2011

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PC Gamers Treated To Caspian Border Early

PC Gamers Treated To Caspian Border Early

DICE decided to give PC gamers a taste of things to come, opening the map “Caspian Border” to all gamers in the PC beta. While Caspian Border has been available to some PC gamers the entire beta, it was only for those will access to a few password protected servers.  The reason to open the map to all on the PC beta was to allow DICE to test its 64-player server configurations and when the map opened earlier today, the servers were also being stress-tested so players, including myself, experienced unbearable lag.  Gamers playing later in the day,myself included, had a much smoother experience and one much more reminiscent of what makes a Battlefield game a Battlefield game, and I will be the first to tell you that it is exciting.  PlayStation 3 and Xbox 360 players should not expect Caspian Border to appear in their beta, as the retail versions for console games will be limited to a 24-player experience.

DICE also took the time to respond to the top 10 issues it has received regarding the beta and how it is working to fix the issues.  Straight from the Battlefield 3 Blog:

1. Squad issues: Cannot play with friends within same squad, squads get split up onto opposite teams, etc.

There will be improved squad functionality in the retail game (including but not limited to): the ability to create squads prior to launching into a game, sticking with your squad when joining a game and continuing together through future games (If team balance on the server allows it), inviting friends to a squad and changing squads once in game.

2. Regarding additional Open Beta content and fixes/patches for consoles, including PlayStation 3 issues with chat and party systems.

While we would like to patch the Open Beta, DICE is currently focusing its available resources on polishing the retail game.

3. Will DICE have enough time to iron out everything by release?

Please see General Manager Karl Magnus Troedsson’s blog post regarding this question.

4. Can we have ability to change settings/options before deployment into match on PC?

The ability to modify your settings via the deploy screen has been added into the retail game.

5. Issues with terrain stability and “falling into the map” on Operation Métro

This has been fixed for the beta via a server side update.

6. Kill cam sometimes zooms out too far or outside the map

This has been fixed for the launch of the retail game.

7. A bug that sometimes keeps some players from being able to sprint

This has been fixed for the launch of the retail game.

8. Screen flickering/stuttering. Blue screen remains after respawn. Game locks up after deploying C4 (360)

This has been fixed for the launch of the retail game.

9. Downed bodies appear to be dead, but are not

The DICE team has been looking into this issue – which is caused by a combination of incidents in a confined area – and are working hard to address the issue for the launch of the retail game.

10. Why is the hit detection seemingly different from Battlefield: Bad Company 2?

The netcode is one of the many things that we are testing as part of the Open Beta and is not necessarily reflective of the final retail game. The DICE team appreciates and has heard the feedback you’ve provided and is further optimizing online play.

Battlefield 3′s open beta will end on October 10th and the full game will release on October 25, 2011 for the PC, PlayStation 3 and Xbox 360.

[Source: TECHSPOT, BF3 Blog]