Sep 28, 2011

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Review: Renegade Ops

How many times have you had a great idea? At some point we’ve all had one concept we thought was a “can’t miss,” but, like a lot of things, what we think and reality may not match up. Renegade Ops tries to combine nostalgia and rewarding gameplay. But the game offers the question: do we even want to remember those days?

The story starts off in an easily skipped opening movie that outlines the basic plot. A madman named Inferno attacks a random city and someone needs to stop him. Killing him was not favorable, so you go renegade with your group to stop him. Playing though the game, you’re greeted with cliché after cliché till the end. Inferno will make a lot of fire-based puns through unimaginative wordplay. While this is overlookable; the lack of renegade ops dialog is not.

Throughout the game, only the villains and Bryant (the leader) have dialog. This makes selecting a character less interesting. Story aside, each character features a special skill. Each skill gives you an edge in certain situations. These can range from an airstrike to shooting down rockets. However, that’s the only difference they have (save ordering of skills).

The nine total missions feature limited enemies. Most enemies fire missiles, but trust me, these will get annoying. Missiles will lock onto you, and depending on difficulty, these can kill you in three hits.

Levels are fairly long, with several objectives. Each stage lasts around 20 to 30 minutes and contains several challenges. You’re given two to six tries to beat a level depending on the setting. This can make a failure hurt rather hard, as you must redo the full level if you fail. Progression is rather basic, consisting of mostly dialog to justify the action. Sometimes you’re given side tasks, but these are usually along the way, so they don’t add much.

Considering this is a twin stick shooter, you would assume it’s rather basic, right? Sometimes the game is more complex than it needs to be. Most enemies will kill you if you’re not constantly moving, and buildings will break, slowing you down. These two factors can add some unwanted results. The real kicker is how the game is designed. Most areas are empty, though enemy camps tend to catch you off guard, in some situations, killing you in seconds (even if you can’t see the enemy!). A lot of this relates to the aforementioned missile talk, since most enemies fire missiles.

There’s not really a lot to Renegade Ops. You will spend most of your time trying to finish objectives prior to the time-limit ending. When you see enemies, the fights will border on routine. The story feels like a giant spoof on GI Joe, but how many people even remember, or for that matter, want to remember it? In the end, you’re paying for a short game with buggy multiplayer (both online/offline) and almost no replayability.

Renegade Ops
Platform: PS3 (reviewed), 360, PC
Genre: Twinstick shooter
Release Date: 09/13/2011
Developer: Avalanche Studio
Publisher: Sega
ESRB Rating: T (Teen)
MSRP: $14.99


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About Grant Gaines

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