Sep 28, 2011

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Community Voice – Sequels: Good or Bad?

Community Voice – Sequels: Good or Bad?

It seems that 2011 featured a lot of sequels: Dead Space 2, Dragon Age II, Infamous 2, Killzone 3, Resitance 3, Gears of War 3, etc.  While sequels can be great, sometimes they can also disappoint.  Worse, the lust of sequelitis (for both publishers and consumers) can sometimes stall the progress of new IPs.

Obviously, sometimes sequels can be phenomenal.  While the original Legend of Zelda was ground breaking and is still a fun game, most would consider one of the later installments, particularly Ocarina of Time, as being the best in the series.  Likewise, Metroid was an amazing title, but Super Metroid is what many consider to be the true stand-out game.  I could go on and on.  On the other hand, sometimes sequels fall short because they try to change too much–just ask Sega, for example, with some of the Sonic titles, or take a look at how most fans felt about Resistance 2 or Dragon Age II.  If you really need an example of a bombed sequel, of course, you can reference Duke Nukem Forever. A game that might sour fans of the Duke forever.

Personally, I think sequels can be a good thing; like a good film, some games really do lend themselves to another go.  However, like films, not all games should be revisited, and if they are, sometimes you just need a new story–you don’t need to change up the fundamentals.  As the cliche goes, “if it ain’t broke, don’t fix it,” right? I personally am one of the ones who felt this way about Dragon Age II, as an example.  While I loved the characters and I admired the writers’ trying to tackle a story that wasn’t about saving the world, when you added things up, it couldn’t compare to the first game, as flawed as it might have been.

What do you think? Are sequels a good or a bad thing? Should gamers herald them or fear them? What are some of your favorite sequels? Least favorite? Let us know in the comments.

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