Posted by Eric Galaviz | 16 Comments
Resistance 3 PlayStation Move Sharp Shooter First Impressions
Resistance 3 released this week, and along with the regular retail version, Sony released a Doomsday edition which comes with the PlayStation Move Sharp Shooter. The PlayStation Move Sharp Shooter is kind of like a gun shell, where you place the PS Move and Navigation controller in the shell and it turns into a rifle of sorts. It’s built well, and most games make full use of the peripheral. So how does the Sharp Shooter work with Resistance 3? Not as good as I would have liked.
For those who haven’t played Resistance 3 yet, the single player campaign gets off to a quick start. Within a few minutes of the first chapter, you are already fighting chimera and a mini-boss. During the first four levels I played, there was a constant stream of action, which is exactly what we want from a Resistance game. The only issue is how the PlayStation Move Sharp Shooter worked with the game. Some parts of the Sharp Shooter worked better than others.
Resistance 3 Sharp Shooter Gameplay Footage
Moving around and firing from the hip worked seamlessly. It’s always fun to use an actual trigger when playing shooters, and Insomniac made it easy to utilize the various weapon’s secondary fire. The secondary fire button is located right under the trigger, allowing for quick and easy access. The navigation controller is used to move around, and is also where you will find the scope and grenade button. Crouching is a bit tough to reach, since the button is on the other side of the navigation controller, but I didn’t have to use it too much. The biggest issue I had with the Sharp Shooter is calibration and aiming down the sights (scope).
Not every weapon is that accurate in Resistance 3; in fact, most weapons only become powerful when you utilize the scope or aim down the sights. The problem with the Sharp Shooter controls is that once you switch from firing from the hip to aiming down the sights, the controls change, and you move so sluggishly it is sometimes impossible to hit more than one enemy while you are scoping. You can change the turn speed, which helps, but it will cause your turn speed to change when you are not aiming. It’s frustrating, as you can see in the videos, when you calibrate the movement perfect for normal movement and then have to deal with the slow movements once you scope.
Another issue is calibration. Other games like Killzone 3 and SOCOM 4 created a better and more intuitive way of calibrating the PlayStation Move. In Resistance 3, all you have to go by are arbitrary dead zones and turn speeds, leaving you constantly going back and forth from the game to the pause menu. The calibration system they have doesn’t seem to do much of anything, and seeing as the aiming movement is different from your normal movement, this will definitely frustrate people.
Killzone 3 with PlayStation Move
These issues can definitely be fixed via an update, and I hope Insomniac addresses it, but with so many issues with the multiplayer as well, who knows when they will be able to get to it. With so much action in the game, and with the aiming down the sights movement so slow, it does ruin the experience just a bit. The game is still a blast to play with the Sharp Shooter, but right now it’s too frustrating to use just because of the aiming and calibrating issues. The battles will only get bigger as you progress through the game, and not being able to aim smoothly might just frustrate you to no end. If you are set on using the Sharp Shooter, I suggest simply playing just a few chapters at a time, or wait for a fix.


















I hate it when there’s only one turn speed option!!! I have the exact same problem in MAG. (but without the MOVE). It’s not like it’s hard to fix either.
yeah its so silly to have it the way it is now. doesn’t seem like it would be hard to fix so hopefully they will fix it asap, seeing as it was bundled with the game.
With rotation on slow I nail headshots constantly but my aimer can’t keep up with a strolling person, let alone a strafing one. With it on high I shoot from the hip with the best of them, but can’t scope at all. Period.
I wrote a review about this. It’s nice to see someone agreeing with me. More people should share their opinion and force a change. Good article. What did you use to capture the video?
-Dan
thanks man. Yeah i was really disappointing by the controls especially since the campaign is so great. To capture the video i used Roxio Game Capture. It’s decent enough and you can usually find it for around $70 compared to the more expensive option of $200. Gets the job done.
It’s kind of disappointing, considering you can buy the game with the accessory, that they didn’t test how well it worked better and try to better implement it.
Have either of you tried out the ACR beta yet?
I have. Same with Ratchet and Clank All 4 One.
I played a little of it but i’d have to play brotherhood again to see what the big diff is. feels very similar so far.
Quite honestly, I can’t stand it, and was wondering whether anyone else felt that way.
I wanted to love this game, but I hate it because of the aiming slowdown. They had to have tested it and knew it sucked before releasing it….I feel ripped off, don’t buy this game!
Then would killzone 3 be a better buy instead?
I own a move, but not a sharpshooter (so I cant say 100%). What I can say; is if you’re looking for the best value. Socom 4 is where it’s at. Socom is light on the shooting, so the slower speed might help you mark enemies for team mates to kill. This doubles as a good deal, as Socom 4 deployment edition has been found at several Walmart for sub 70 usd.
KZ3 worked well with it as did SOCOM 4. Both have really good options to find what suits you best.
I just bought a sharp shooter today and resistance 3, i’d though it would be cool to play R3 in 3d while using a gun peripheral for total immersion, But it was just the opposite. 3D and games just doesnt work so good (currently), everything seems a tad blurry and just out of focus, and i’ve got the best 3d tv on the market (that’s right). The sharpshooter was a nightmare, turning was terrible, and i had to calibrate 4 or 5 times just to get the proper position to my physical stance. i played with the sharp shooter for about an hour in hopes that i’d get used to it, but in fact it seems that i just got worse as the game got harder. why in gods name would anyone want to turn like that, its almost claustrophobic, you cant see everything thats going on, and you miss out on a bunch of cool animations (and such), all because you scratched your nose and are now looking the clouds, you get get killed because its hard to turn towards whatever is shooting at you, i mean i never tried killzone 3 with this thing, but i have a feeling the movement isn’t that much different. I think I’ll just stick to the controller for free roaming FPS’s, and use the sharp shooter for rail shooters. don’t get me wrong, the move is awesome, but the sharp shooter is just crap (and uncomfortable imo). big disappointment, but the gun cost me like 30 bucks so im not crying… tho my soul is.
You might want to give killzone 3 a try with the sharpshooter. I thought it worked very well. It took a bit of getting used to and took a while to get all of my settings just right but it was fun and never frustrating. I originally was just going to use the sharpshooter for the single player mode since I wanted to keep my MP stats high, but after I got used to it I started using it in multiplayer. Soon I was getting much higher scores than I ever did with my dualshock3. Still haven’t played R3 but I was very happy with the sharpshooter in KZ3. I don’t think I’ve ever been hooked on any other FPS like I was on KZ3 with the sharpshooter. Since you already have the sharpshooter you should really give it a try in KZ3. Even if you still hate the sharpshooter you can play it with your DS3. It’s a great game