Jul 27, 2011

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LittleBigPlanet 2: PlayStation Move Support Detailed

LittleBigPlanet 2: PlayStation Move Support Detailed

Today was a very busy day over at the North American PlayStation Blog, and an especially good one for LittleBigPlanet fans. Gamers were treated to a smattering of new details on the upcoming Playstation Move Pack for LittleBigPlanet 2. First announced by developer Media Molecule at E3 2011, this massive update will add plenty of new functionality when it launches in September, designed to utilize the PlayStation Move accessory to its fullest.

One such addition that will change the way players approach level design is the Brain Crane power-up. Tying directly to the Move controller’s motion-sensing capabilities, the Brain Crane will allow Sackboy to lift, push, pull, and grab objects in the level telepathically. The player can manipulate these objects by aiming the PlayStation Move controller and pulling the trigger. By moving the controller, players can then move the object with complete freedom. Some of the possibilities that the Brain Crane power-up presents for puzzle-solving and pathway-building seem to tie in with the theme of environmental manipulation that Media Molecule demonstrated when LittleBigPlanet for PlayStation Vita debuted at E3 2011.

Gamers can also look forward to six new campaign levels that will scratch the surface of how the PlayStation Move can be used to develop interesting mini-games. One such game, “Fast Food”, involves guiding a ball through a complex obstacle course by rotating and tilting the Move controller. Other examples include a simple tower defense game and a Rube Goldberg-esque puzzle that requires careful manipulation of levers and platforms as a ball rolls down toward the goal (a cup). As with many of the story levels packaged with LittleBigPlanet 2 and its predecessor, Media Molecule no doubt hopes that these new levels will set the stage for the community to explore the technical foundations and springboard them into complex and original creations.

The surprises don’t stop there. Media Molecule Level Design Lead Kengo Kurimoto revealed that the Playstation Move Pack will add numerous creation tools that turn the Move controller into a LBP developer’s technical dream. Every button and function of the PlayStation Move can be mapped to an action in-game, and the Move Recorder function will allow gamers to apply a controller gesture to any object in the game. In addition, the Move can be used as a paint brush to create new stickers and in-game art. Finally, Kurimoto detailed a feature that will definitely interest Duck Hunt aficionados and fans of on-rails shooters; you will be able to create an on-screen aiming reticle for shooting targets and other objects.

Will the next Time Crisis take shape in LittleBigPlanet 2 come September? It’s hard to say but one thing is for sure, the incredibly talented community that supports Media Molecule’s PlayStation exclusive will likely make full use of the PlayStation Move’s extensive tool-set and create some of the most compelling reasons to own a Move controller. If you’re a fan of LittleBigPlanet 2, make sure to watch for this game-changing content update when it drops on Playstation Network in September.

[Source: Playstation.Blog]