Posted by Rebecca Quintana | 31 Comments
Review: Tiny Tower
Although I don’t usually enjoy freemium “background” or “real-time” games (like Farmville or Zombie Cafe), when Tiny Tower released, I decided I’d give it a try. After all, what did I have to lose? If it ended up being frustrating or money sucking, then I could simply delete it from my device and move on.
The thing is, I’ve been playing Tiny Tower for three days now, and I do want to delete it from my iPad, but not because it’s a terrible game: because it’s terribly, horribly addictive fun.
Tiny Tower has been inevitably compared to Sim Tower (one of my favorite games), a title from back in the heyday of Maxis. Like ST, TT tasks you with building the highest tower you can, based on limited funds and limited workers, although Tiny Tower simplifies things a bit. TT has two currencies: coins, that you’ll need to build new floors, stock your shops, and make cosmetic changes; and bux, used for speeding up re-stocking, building, and more. You can use bux to buy coins, and you can use real money (via in-app purchases) to purchase more bux. However, unlike some freemium games that are nearly unplayable if you don’t spend real money, TT is perfectly enjoyable without spending a single penny.
You can build six types of floors (only one location per floor): residential, food, service, recreation, retail, and creative, with all but residential earning coins when stocked. At the beginning, you only have two floors: a residential floor and a food floor, but eventually you can expand. You earn coins by selling items in your shops. Each shop can sell up to three types of items of increasing price, with each shop offering unique items. The first item sells for one coin each, the second for two, and the third for three; each type of item also takes an increasingly longer amount of time to restock, and you also need the same number of employees per establishment in order to stock the equivalent number of items. So, for example, if you only have two employees, you cannot stock the third type of item until you add another worker to that floor.
Each Bitzen has their own dream job and skill levels for each type of work. Bitzens with low skills in a particular area will not only be unhappy in their job, they will restock slower and not offer you a discount on restocking; the reverse is also true. Placing a Bitzen in their dream job will make them very happy and grant a bonus. Of course, due to the fact that Bitzens and floors are generated randomly (you can choose the floor type, but what results is a surprise), it means that either you have to constantly evict your Bitzens to find those whose dream jobs coincide with the stores in your tower, or live with only satisfying the dreams of a few.
While the game is open (not in background mode), you get the opportunity to earn bux in various ways. The primary source of bux is helping random NPC Bitzens find various residents in your tower (e.g., the president is in danger and one of your Bitzens is the only dude bad enough to save him, or they have a box of kittens that need delivering). Find the Bitzen, and get a bux. Likewise, various non-resident Bitzens will visit your tower, and you need to direct the elevator to their desired floor. About 25 percent of the time, they tip you a bux. You also earn a bux every time you build a new floor, and occasionally when you fully stock a store; placing a Bitzen in their dream job nets you three bux. If you’re patient, bux add up quickly, so you can enjoy the game without spending any real cash. You also occasionally get one of several VIP Bitzens visiting your tower, each with their own unique effects. For example, the Celebrity increases sales on the floor to which you deliver them for a limited time, and the Construction Worker decreases a floor’s construction time by three hours. As with most things in TT, these appearances are random, which can be a bit frustrating, but adds to your fun and surprise.
Because this is a real-time background game, your Bitzens continue to live out their little lives even while you are away from the app, or even away from your iPad or iPhone. However, unlike many games of this type, nothing bad will happen if you don’t respond to every alert, or if you leave the game running in the background, unattended, for hours at a time. The only penalty is you won’t make as much money (or bux) as you would if you left it opened and attended to it constantly; the game will be there when you’re ready to pick it up again.
The game is loaded with charm and humor, and it’s obvious a lot of love went into its development. Tiny Tower has a very pixelated, 8-bit style, which looks great even on the iPad’s large screen. Each apartment and store has its own detailed look and theme, and not only can you repaint them, but your Bitzens will occasionally repaint on their own. Bitzens do have some personality; they have unique names, you can spend one coin to re-dress them, or check what they’re thinking in the “BitBook” from the menu. Think of it like Bitzen Facebook. Reading through Bitbook is completely optional, but is often hilarious. The background music is also fitting, and surprisingly, doesn’t grate even after playing the game for long periods of time. However, while you can turn the sound off in the menu, it would be nice if you could toggle the sound effects and music off separately from each other, and it would be even better if you could actually adjust the volumes of each independently of your system volume. The game also supports Game Center, which not only includes silly achievements but also lets you visit your friends’ towers to compare. I do think being able to send updates from your tower to Twitter or Facebook would be great, too.
Honestly, Tiny Tower is a blast, and it would be well worth a purchase. You constantly will find something new, and it’s fun to watch your tower grow and your Bitzens live out their little lives. Except for a few minor gripes, it is a well polished, fun time sink soaked with personality. If you own an iOS device and can afford to lose some time, you should go download now if you haven’t already. Now, if you’ll excuse me, my Asian Cuisine needs to be restocked.
Tiny Tower |
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| Platform: iPhone, iPad (universal) Genre: Strategy Release Date: 06/23/11 Developer: Nimblebit Publisher: Nimblebit ESRB Rating: 4+ MSRP: Free | ||





















Excuse, how can i Restock my asian cuisine?
please help me
To restock, you just tap the store and it will bring up the options of restocking. You can only restock if you have Blitzens employed in your store. Just click HIRE if you need to hire someone for your store, then, once you have at least one Blitzen, click on the product you want to restock. It will take a certain amount of time for the item to restock. Once it’s fully stocked, you press the icon that will pop up and it will restock the store. Hope that helps :).
Hi!
I just started playing this game. How do I get more Bitzens to move in? I only have 5 right now for a 6 storey building and I need more people!
You need to build a new floor and set it as “residential.” Once the floor is completed, a new apartment will open. Five Bitzens can live in each apartment. Bitzens will move in on their own (you have to take them there in the elevator), but if you want to move them in faster, you can use a bux to move a Bitzen in automatically. Just click on the apartment and then on “for rent.”
How do you fully stock your store? I’ve been wondering how for a long time!
Thanks
You have to do it in stages. First, you need to make sure you have three employees in your store. Then, stock one item. Either wait the amount of time or use bux to stock it quickly, then press stock (looks like a little tan square). Then repeat this for the other two. Once all three items are in stock, your store will bee fully stocked. :) Hope that answered your question!
I have 71 floors and 120 dream jobs. I have been playing since August(:
Awesome! I’ve been playing since it came out and have 83 floors right now but not sure how many dream jobs… would have to check. Definitely my favorite iOS game and something I play every day! :)
how do i [lay this game? at the start of the game they were asking which floor type should i select but theres only residential in the option..
I think the first floor you’re required to build is residential. Then you’ll get more options after that.
Hi! I have just started playing this game and I have played a lot since. But I do not understand how I can get more workers? I have 5, but I need more. (I’m from Norway, that’s why my english sucks, hehe)
Hoping to get an answare!
You need to build a new floor and choose “residential” as the option. After a certain amount of time (you can speed up building by using bux if you like), a new apartment will open. Bitzens will move in on their own (the realtor VIP will instantly fill the floor) or you can move in bitzens using a bux for each bitzen (five per floor). Hope that answers your question and hope you’re enjoying the game!
why are my businesses not selling anything?
Are your stores stocked? If you see an orange exclamation point, that means your stores are out of stock, and you’ll need to stock them (make sure you have Bitzens working there). If you see a peach/tan shopping bag, that means an item has finished stocking and you need to tap that to fill the shelves. Only then can you sell products. Hope that answers your question!
Thanks for the review, it answered a lot of questions…but 1! Once an item has been stocked, is it smart to quick sell it immediately? Is it better to have all 3 items stocked? I guess I am asking WHEN should you sell items? thanks!!
Sorry, I guess I should have asked if there was a tutorial on the whole concept of selling!
Not within the game. If you sell immediately it will cost you bux, so it’s better to wait. As far as having all items stocked, it’s better to have all stocked because you will make more money. Also, you sometimes get a bux for fully stocking a floor.
I have been playing tiny tower for the past couple days and I have been doing really well!! I have 19 floors! It seems all the vistiors that come to my tower all want to go to one floor? Everything is stocked and ready to go, but none of my other floors can even sell anything!? Do you know whats happening!!
The way bitzens go to floors is completely random. Don’t worry, your other floors will sell in time.
So I just built a new floor but when it asked me what type of floor I wanted it to be I picked the wrong thing! Is there any way i can remove the floor and get my coins back or do I have to remove it and start all over? I figure probably not but I thought I would ask.
You can remove the floor, but it would be a waste. It’d be better to just build another floor of the kind you want and keep the mistake. You can always move it later by spending a bux.
Hi!
I Have 30 bitzens, but only 3 Dream jobs. I keep on trying to build new floors to get new jobs for bitzens to have there dream job, but nobody wants that as their job. What do I do?
Dream jobs are the luck of the draw. The more you play the more you will be able to match bitzens to their dream jobs. One strategy I do is if I already have 3 bitzens matched to their dream job but I still have some other bitzens with that as their dream job (and those bitzens have less rating in that area than the ones already in the job), then I evict them and use bux to move in someone new. That way I don’t “waste” any bitzens and maximize the chance to have bitzens in dream jobs, if that makes sense.
Hi!! Again
If someone’s dream job is for example, barber shop, should I put them in it or the person with higher numbers in that area?
Hiring bitzens for their dream job gets you 2 bux automatically; it also boost your stock #s and/or decreases the amount of time it takes to stock a store.
So it’s generally advantageous to have as many bitzens who have dream jobs in those jobs whenever possible.
Personally, I generally don’t keep bitzens with ratings of less than 7, regardless of dreamjob status.
What does the business demand in stats mean? If ione is 61% should I build more?
It means how much your bitzens want a particular business. So yes, if a business is 61% you should build more of that type of business.
Do you reckon that you sell stuff faster by repainting the floors every so often?
I don’t think so, but then I’ve never really tried.
All my shops have no stock and I have accidentally clicked on a VIP that will buy all the stock, and now i can’t place him anywhere, what should I do?
Unfortunately, that happens some time. You’ll just have to click somewhere and lose that VIP this time. :(