Jun 6, 2011

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E3: Tom Clancy + Kinect

E3: Tom Clancy + Kinect

Ubisoft showed off their next Tom Clancy game, Tom Clancy’s Ghost Recon: Future Soldier, along with a demo showing off how Kinect is implemented into the game.  While you can use Kinect for all aspects of the game (including shooting), what was really impressive was the weapon customization system (which will also support regular controls).  Basically, the game has a virtual gun smith of sorts, where you can tweak every little aspect of your weapon and create custom weapons for each combat situation.  The Ubisoft reps bragged that you can create over 20 million unique weapons this way.

The demo showed off how well the controls work with Kinect, too, as both gestures and voice are utilized.  For example, you spread your hands apart to take apart the gun, press them together to assemble it, and utilize your voice for specific elements.  For example, “Gas system. Next. Select.”  You can also use your voice to call up a specific weapon, for example, one designed for close-quarters fighting, by saying, “Optimize for close combat.”

Check out the demo in case you missed it:

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Ubisoft’s Eve Guillemot promises that “All future titles in the Tom Clancy franchise will use Kinect.”  While I’m not sure how well the combat aspect will hold up using complete controller-free controls, some of the other Kinect integrations seem to show some serious possibility for hardcore gamers to consider getting one.

[Source: YouTube]